JustEvasion

JustEvasion is a game that I developed in 2011. I wanted to make a simple game to keep my programming hand in over the long summer months. I developed it in C++, using OpenGL and the freeglut library. I was relatively unfamiliar with C++ at the time, but I had some sample freeglut code to learn from. The low-level nature of the libraries made some features quite difficult to implement, but it was a very good learning experience for me.

JustEvasion is a game in which the player moves a star shape around the screen. The star is chased constantly by circles, which use an extremely basic chasing mechanism. As such, the circles often line up or overlap as they attempt to reach the player. Players score points by effecting these overlaps. When two circles overlap perfectly (so that only one can be seen), one of them will disappear and the score will increase. If there is more than one overlap happening at once, the player gets a combo bonus.

I had JustEvasion working to this specification within a relatively short time, and I wasn’t sure what to do with it next. Some time later I was investigating Adam Saltsman‘s Canabalt, a very entertaining one-button Flash game.I discovered that the library he used to make the game, Flixel, is open-source. It is possible to develop a full game using only Flixel and FlashDevelop.

I was very excited about Flixel, so as a first project I decided to remake JustEvasion as a Flash game. Although I had made JustEvasion open-source on Google Code, almost nobody I knew had been able to play it because of its dependence on system configuration. A Flash game could remedy this, and allow everyone to at least try my game.

I started by reimplementing all the features that JustEvasion had, then started to add new ones, like a high score cookie that is stored on the computer for the next time you play, and different behaviours in the enemies. The development in ActionScript3 was slow at first, because I had limited Flash experience before, but once I grasped the differences I made progress quickly.

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JustEvasion was a landmark project for me. Being able to publish a game in a medium everyone could understand and play made for a great feedback loop. Catching bugs was a lot easier with ten or fifteen people trying each build. It also boosted my confidence in my own abilities.

Posted on 30 October, 2012, in Blatant self-indulgence, Coursework, Game Development, Main, Multimedia Industry Perspectives, Portfolio. Bookmark the permalink. Leave a comment.

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